Classes contain state & behaviour - things they have & things they do. Just as humans inherit certain states & behaviours from their parents, so too can classes.
Often referred to as a Parent-Child relationship. Other names include:
Parent | Superclass | Base class | Generalisation
Child | Subclass | Derived class | Specialisation
Showing posts with label Parent. Show all posts
Showing posts with label Parent. Show all posts
Wednesday, October 27, 2010
Inheritance
Inheritance is said to be an is-a relationship. In the example below we can see 4 classes - but actually, the diagram illustrates that there is one superclass and three sub-classes.
Level is the superclass. WaterWorld, RainbowWorld and DragonWorld are sub-classes which have inherited state and behavior from the super class, as well as having their own unique state and behavior.
In plain English we can say that a WaterWorld object is-a Level object, a RainbowWorld object is-a Level object and a DragonWorld object is-a Level object
Inheritance is a feature supported by many programming languages and lies at the heart of Object Oriented Design.
The example above shows the correct notation to illustrate inheritance in a class diagram.
Level is the superclass. WaterWorld, RainbowWorld and DragonWorld are sub-classes which have inherited state and behavior from the super class, as well as having their own unique state and behavior.
In plain English we can say that a WaterWorld object is-a Level object, a RainbowWorld object is-a Level object and a DragonWorld object is-a Level object
Inheritance is a feature supported by many programming languages and lies at the heart of Object Oriented Design.
The example above shows the correct notation to illustrate inheritance in a class diagram.
Labels:
Child,
Inheritance,
Is-a,
Parent,
Sub-class,
Superclass
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