In
OOD, when we design objects to be used in a computer program, these objects become a
class. You can think of a class as being a blueprint or a plan from which many objects may be created. For example, an architect may design a house plan, and from that house plan, a builder may build many houses. It is the same with a class. The blueprint for a object is called a
class and they are represented using a
class diagram.
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